![]() This is likely due to the higher emphasis on monster tribes, as the white/green pair is tied to humans.įive rare spells with Flashback, which double their effect if they are flashed backĮach of these common spells has a flashback cost involving its counter-clockwise ally on the color wheel. In cycles which emphasize an allied color-pair, the green-white part of the cycle is missing. No novel creature types were introduced in this expansion.ĭark Ascension breaks the mold for cycles to a certain extent, as some of the cycles only contain four cards. Flashback, Morbid, and Curses also return. As for Innistrad a special Checklist card is provided to facilitate play with the double-face cards. ![]() ĭouble-faced cards return with this set, further showcasing the transformation mechanic. įateful hour is a new ability word, which creates an ability that functions if the controller of the effect is at 5 life or less. It functions very similar to Persist, but instead of a -1/-1 counter, it adds a +1/+1 counter to the creature when it returns from the grave. The set introduces a new keyword mechanic in Undying. 1/1 Vampire with lifelink produced by Sorin, Lord of Innistrad.1/1 Human produced by Gather the Townsfolk, Increasing Devotion, and Thraben Doomsayer.The new Dark Ascension tokens and emblem are: Regular boosters of Dark Ascension come with a bonus sixteenth card that is either a Dark Ascension checklist card, a creature token, an emblem or a rules card with an advertisement on the reverse side. The promotional card at the Game Day event was a full-art Strangleroot Geist, while a full-art foil Zombie Apocalypse was given to the top-8 participants. The Release card was Mondronen Shaman / Tovolar's Magehunter. The prerelease cards was the double faced Ravenous Demon / Archdemon of Greed. At the end of each Prerelease, the remaining humans and the largest tribe or tribles of monsters would be declared winners, but the rewards were up to the organizers. ![]() Any time a monster defeated a human in a match, the monster would convert the human to their cause. The Game Day was held on February 25–26, 2012.Īt each prerelease, some number of people were designated by some flashy stickers as a vampire, werewolf, zombie, or spirit at the start of the event. The prerelease was January 28–29, 2012, the launch party on February 3–6, 2012, the Magic Online release on February 20, 2012. The small booster featured artwork from Beguiler of Wills. The 16-card boosters featured artwork from Havengul Lich, Sorin, Lord of Innistrad and Werewolf Ransacker. Marketing ĭark Ascension was sold in 16-card boosters, 6-card boosters, five intro packs, two event decks and a fat pack. It is revealed that Avacyn, the guardian angel created by Sorin is locked in the Helvault. The humans are on the verge of extinction and have to take desperate measures to stem the tide. While the forces of good struggle to hold back the threat, villagers cower behind walls and pray for the morning light. Innistrad has been overrun by creatures of the night. New mechanics are Fateful Hour and Undying.The expansion symbol of the set is the Innistrad symbol "turned inward", which represents humanity hunkering down. All the major mechanics of the previous set, including double-faced cards, return. ![]() The set puts a stronger emphasis on tribal creature types, such as providing a lord for each of the main types ( vampires, ghosts, werewolves, zombies and humans). The set contains 158 cards (64 Common, 44 Uncommon, 38 Rare, 12 Mythic) and includes randomly inserted premium versions of all cards in the set. Dark Ascension, like its predecessor, is top-down designed with a horror theme.
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